Cityscape build and lighting set up described below (scene was also used for blog banner):
To create the cityscape I created a ground plane a few kilometers squared, with a high mesh density. I then applied the greeble script until I had the look I desired. In all cases I used an MR lighting set up, except for the below images. For these views I reassigned a standard material to the city and added a simple skylight with Light Tracer enabled and rendered using the default Scanline Renderer.
Here I show the difference between perspective and othogonal cameras:
I feel an orthogonal camera could show more complex designs more clearly when dealing with large structures, similar to a floor plan.
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