Tuesday, 9 March 2010

A Small Collection of Images

A quick creation in Terragen. I reckon that if I could really get the hang of Terragen, I could get some very nice results. However I find the finer details quite complex, and the render times far too slow for the quality of image:


Another use of my favourite modifier: the mesh bomb. Used on the Utah teapot. Depth of field is a single pass mental ray effect, and for lighting I used a simple daylight assembly. I also left an animation with the DOF rendering overnight, which I will post soon along with some krakatoa particle rendering videos:
The original model was created in sketchup. It was then exported in .3ds format into 3DS Max. As I knew I wanted to have the camera close to the ground I wanted to avoid using bump or displacement maps, so I modelled the grating. I set the depth of field using camera.target distance:
This was my first attempt at polygonal modelling. I the gear as a hollow tube. Various faces were then Extruded, Bevelled, Chamfered, Offset etc. until I had my desired result. The gear was then instanced, and arranged as shown. The material is a very simply custom MR Material, utilising diffuse reflectivity. DOF was applied directly in mental ray as opposed to using a multi-pass effect:
This is a simple scene using a sphere, plane, and box. I have used a MR daylight system (including environmental map) and the red material is the default car paint material. For the water I used the blend edges in special properties of the mental ray material editor, this creates subtle water tension on the sphere for a more realistic result. DOF once again applied in a single pass:

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