Monday, 15 March 2010
Early Days in Solidworks
For these images I build the mesh in Solidworks and rendered in Photoview 360.
This model was not made to represent any object in particular, but came out resembling a mix between a tyre hub, an ash tray, and a cylindrical bearing axle. It was my first attempt in Solidworks, and so it uses most of the basic sketching and featuring tools. To name a few (roughly in order used): circle, polygon, extruded boss, fillet, chamfer, shell, extruded cut, dome, circular array.
The model is not fully dimensioned, as I was just getting used to the interface and malleable workflow of Solidworks. A screenshot showing one of the sketch dimensions is posted above.
Here I used a checkered studio material, and applied Depth-of-field to the PhotoView 360 Camera. The scene is a 3 light set up with a soft HDRI image for an environment. I feel the DOF may be too strong.
Here was my first go at adding materials, a flecked car paint. Environment was altered, and gamma slightly adjusted.
Here the environment was again altered, and I changed the focal length to enable a more realistic DOF in a later render. A bloom of 95% threshold and 4% radius was also applied in post processing.
Here is my final image. The material is shown to be the correct scaling on the mesh and the differences between the filleting and chamfering can be seen on the top faces and edges of the hexagonal extrusion. Diffuse reflections are also well shown. Bloom was added for a more "showcase" image. The render size is 1600x900.
Labels:
Bloom,
Chamfer,
depth of field,
Dimensions,
DOF,
environment,
Extrude,
Features,
Photoworks 360,
Render,
Sketch,
Solidworks
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