Showing posts with label background. Show all posts
Showing posts with label background. Show all posts

Monday, 23 April 2012

Crowded Spheres

A collection of sliced hemispheres were compounded into a single object, and then used as dummy objects in a  3D crowd simulation. This is a snapshot, involving an HDRI, skylight as well as a variety of camera effects. Post-production carried out in Oloneo PhotoEngine.

Friday, 14 May 2010

Pen - Hard Edge Polygon Modelled, MR Rendered

Initial Model - Proof of Concept - Modelled with control edges and turbosmooth.
Initial Presentation
Two Pens - Environment Added
Depth of Field Added -further modelling done.
New Environment Test
Colour Corrected Environment Map
 New Layout/Composition
 Environment Added

Perspective Left View - Lens Correction
New Composition

Tuesday, 9 March 2010

Large Scale Greeble

Cityscape build and lighting set up described below (scene was also used for blog banner):









To create the cityscape I created a ground plane a few kilometers squared, with a high mesh density. I then applied the greeble script until I had the look I desired. In all cases I used an MR lighting set up, except for the below images. For these views I reassigned a standard material to the city and added a simple skylight with Light Tracer enabled and rendered using the default Scanline Renderer.


Here I show the difference between perspective and othogonal cameras:


I feel an orthogonal camera could show more complex designs more clearly when dealing with large structures, similar to a floor plan.

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