Showing posts with label Ambient Occlusion. Show all posts
Showing posts with label Ambient Occlusion. Show all posts

Monday, 23 April 2012

Crowded Spheres

A collection of sliced hemispheres were compounded into a single object, and then used as dummy objects in a  3D crowd simulation. This is a snapshot, involving an HDRI, skylight as well as a variety of camera effects. Post-production carried out in Oloneo PhotoEngine.

Saturday, 24 April 2010

Sky Models

   3DS Max presents us with 3 different sky models to use: CIE, Haze, and Perez. Note that all the images below have undergone levels correction as a post process.
   At render time, the fastest was CIE, then Haze and Finally Perez. Apparently CIE is designed to be fast and accurate, and Perez is designed to be used in conjunction with real weather data files. It appears to me as if the haze driven model is designed to look accurate, without actually being so.

CIE System

Haze Driven
Perez Model

Tuesday, 9 March 2010

An Attempt At C4D

Always wanting to branch out a bit, I decided to give C4D a go...here are my less then spectacular results:


The first is the default biped object with a bomb modifier applied and animated. The same is used on the other two, but instead applied to an icosahedron. An environment and global illumination, including ambient occlusion was also set up for the last image.

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