In a previous post of mine I had a sketchup-exported model of an odd building with a walkway. Digging out some old renders I came across these:
Looks as if I used a mental ray sunlight haze-driven system paired with a fog effect. In conjunction with these I seem to have used some custom MR materials. New material coming soon.
Saturday, 24 April 2010
Sky Models
3DS Max presents us with 3 different sky models to use: CIE, Haze, and Perez. Note that all the images below have undergone levels correction as a post process.
At render time, the fastest was CIE, then Haze and Finally Perez. Apparently CIE is designed to be fast and accurate, and Perez is designed to be used in conjunction with real weather data files. It appears to me as if the haze driven model is designed to look accurate, without actually being so.
At render time, the fastest was CIE, then Haze and Finally Perez. Apparently CIE is designed to be fast and accurate, and Perez is designed to be used in conjunction with real weather data files. It appears to me as if the haze driven model is designed to look accurate, without actually being so.
CIE System |
Haze Driven |
Perez Model |
Labels:
3d,
3ds max,
Ambient Occlusion,
CIE,
Daylight,
Global Illumination,
Haze,
Light Study,
mental ray,
Perez,
Skylight
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