<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6112803097386101070</id><updated>2011-09-04T06:58:00.251-07:00</updated><category term='Terragen'/><category term='Dimensions'/><category term='Render Selected'/><category term='processing'/><category term='depth of field'/><category term='3d'/><category term='Gamma'/><category term='3ds max'/><category term='Straight Lines'/><category term='environment'/><category term='Windows'/><category term='Sketch Up'/><category term='Editable Poly'/><category term='Bloom'/><category term='C4D'/><category term='Particles'/><category term='Global Illumination'/><category term='Landscape'/><category term='Anistropic'/><category term='Photoworks 360'/><category term='gas'/><category term='Light Study'/><category term='Greeble'/><category term='Water.'/><category term='Clay'/><category term='Macro'/><category term='Contrast'/><category term='Solidworks'/><category term='background'/><category term='Flag'/><category term='Sketch'/><category term='Skylight'/><category term='DOF'/><category term='Daylight'/><category term='Extrude'/><category term='Bubble Men Mental Ray'/><category term='Chamfer'/><category term='Car'/><category term='Animation'/><category term='pipes'/><category term='Post-Processing'/><category term='plant'/><category term='architectural'/><category term='oil'/><category term='Haze'/><category term='CIE'/><category term='photoshop'/><category term='refinery'/><category term='Photoview 360'/><category term='Render Region'/><category term='Perez'/><category term='Rocket'/><category term='Racer'/><category term='Ambient Occlusion'/><category term='Speakers'/><category term='mental ray'/><category term='Render'/><category term='Features'/><category term='Orthographic'/><category term='scanline'/><category term='Pen'/><category term='Shadows'/><category term='City'/><title type='text'>Exploits In 3D</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>23</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-5944512650312183206</id><published>2010-12-07T05:04:00.000-08:00</published><updated>2010-12-08T16:36:52.700-08:00</updated><title type='text'>Sierpinski's Calm</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_UqXNu0sFNLs/TP4vg7wv5wI/AAAAAAAAAQE/yUGZgIIlgf0/s1600/Triangles2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/TP4vg7wv5wI/AAAAAAAAAQE/yUGZgIIlgf0/s400/Triangles2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Proof Of Concept I&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UqXNu0sFNLs/TP4viGnYemI/AAAAAAAAAQI/90rv9GXROQk/s1600/Triangles7+-+Auto+All+Levels.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/TP4viGnYemI/AAAAAAAAAQI/90rv9GXROQk/s400/Triangles7+-+Auto+All+Levels.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Proof of Concept II&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/TP4vijTvEuI/AAAAAAAAAQM/eDteQtXFUw4/s1600/triangles10+-+2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/TP4vijTvEuI/AAAAAAAAAQM/eDteQtXFUw4/s400/triangles10+-+2.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Oily&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UqXNu0sFNLs/TP4wG7UsBgI/AAAAAAAAAQQ/qe0j-lws1LE/s1600/triangles11+-+2.bmp" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="225" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/TP4wG7UsBgI/AAAAAAAAAQQ/qe0j-lws1LE/s400/triangles11+-+2.bmp" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Final Presentation&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;For these renders I began by building the pyramid. I did this by creating a single square based equilaterally-sided pyramid. I then arrayed this in 2 dimensions using an offset of the length of a side of the square base. This created a 3x3 square of pyramids. Four of these were then instanced above and aligned so that the center of this layer aligned with the center of the other. A single one of these was then instanced above and aligned so each vertex of its base touched a point of the pyramids in the layer below.&lt;/div&gt;&lt;div style="text-align: left;"&gt;This whole unit of 14 pyramids was then grouped, so that it could be treated as a single (pyramidal) object.&lt;/div&gt;&lt;div style="text-align: left;"&gt;This entire process was repeated 3 times (only twice for the first 2 images), treating each constituate final group as a pyramid.&lt;/div&gt;&lt;div style="text-align: left;"&gt;The result was 14^3=2744 separate base pyramids, i.e 2744x5=13720 faces/vertices.&lt;br /&gt;&lt;br /&gt;I set up a simple mental ray lighting system, and also calculated the global illumination pass too. The results (due to the "spongey" nature of the model) appear to have a macroscopic sub surface scattering (SSS) effect. &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-5944512650312183206?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/5944512650312183206/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/12/sierpinskis-calm.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/5944512650312183206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/5944512650312183206'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/12/sierpinskis-calm.html' title='Sierpinski&apos;s Calm'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UqXNu0sFNLs/TP4vg7wv5wI/AAAAAAAAAQE/yUGZgIIlgf0/s72-c/Triangles2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-858046504778090310</id><published>2010-09-18T08:25:00.000-07:00</published><updated>2010-09-18T08:25:23.185-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Bubble Men Mental Ray'/><title type='text'>Bubble  Men (The "Knellers")</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UqXNu0sFNLs/TJTZiJJUc1I/AAAAAAAAAQA/JXLc46ElZ5E/s1600/Back3.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="125" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/TJTZiJJUc1I/AAAAAAAAAQA/JXLc46ElZ5E/s400/Back3.bmp" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/TJTZbY4PBUI/AAAAAAAAAP8/NLorrv9pvek/s1600/Full1.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="225" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/TJTZbY4PBUI/AAAAAAAAAP8/NLorrv9pvek/s400/Full1.bmp" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-858046504778090310?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/858046504778090310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/09/bubble-men-knellers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/858046504778090310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/858046504778090310'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/09/bubble-men-knellers.html' title='Bubble  Men (The &quot;Knellers&quot;)'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UqXNu0sFNLs/TJTZiJJUc1I/AAAAAAAAAQA/JXLc46ElZ5E/s72-c/Back3.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-3343185923615603160</id><published>2010-06-02T07:53:00.000-07:00</published><updated>2010-06-02T07:53:02.192-07:00</updated><title type='text'>Conceptual Particle Bridge/Toon Shaders</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S-3QgAkQlMI/AAAAAAAAAPc/RV55-1lHtfg/s1600/b2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S-3QgAkQlMI/AAAAAAAAAPc/RV55-1lHtfg/s320/b2.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Bridge Construction - Standard Render&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_UqXNu0sFNLs/TAZQ7PbEc9I/AAAAAAAAAPk/4lR8kybWDm8/s1600/b4.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/TAZQ7PbEc9I/AAAAAAAAAPk/4lR8kybWDm8/s320/b4.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Bridge Construction - Toon Shader&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/TAZRDXvLCzI/AAAAAAAAAPs/JEqpyoiG49s/s1600/b5.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/TAZRDXvLCzI/AAAAAAAAAPs/JEqpyoiG49s/s320/b5.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Mental Ray - Ambient Occlusion - Rear View&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div style="text-align: center;"&gt;Quick Particle Test: &lt;br /&gt;&lt;object height="385" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4cT25YplmJc&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/4cT25YplmJc&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-3343185923615603160?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/3343185923615603160/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/06/conceptual-particle-bridgetoon-shaders.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/3343185923615603160'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/3343185923615603160'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/06/conceptual-particle-bridgetoon-shaders.html' title='Conceptual Particle Bridge/Toon Shaders'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UqXNu0sFNLs/S-3QgAkQlMI/AAAAAAAAAPc/RV55-1lHtfg/s72-c/b2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-1536417581736409373</id><published>2010-05-14T13:02:00.000-07:00</published><updated>2010-05-14T13:02:52.230-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='Rocket'/><category scheme='http://www.blogger.com/atom/ns#' term='mental ray'/><category scheme='http://www.blogger.com/atom/ns#' term='Extrude'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='Pen'/><category scheme='http://www.blogger.com/atom/ns#' term='Editable Poly'/><title type='text'>Pen....ROCKET - Continuation of Pen Modelling</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S-2rUGecWzI/AAAAAAAAAO8/6rs9MOI4CZ4/s1600/Rocket2.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S-2rUGecWzI/AAAAAAAAAO8/6rs9MOI4CZ4/s320/Rocket2.bmp" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Extrusion by Polygon&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S-2rY9kcxSI/AAAAAAAAAPE/R5nLbGdXiP4/s1600/Rocket3.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S-2rY9kcxSI/AAAAAAAAAPE/R5nLbGdXiP4/s320/Rocket3.bmp" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Subsurface scattering material used for flames.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S-2rduKYmQI/AAAAAAAAAPM/l8AG_IOcqTE/s1600/Rocket4.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S-2rduKYmQI/AAAAAAAAAPM/l8AG_IOcqTE/s320/Rocket4.bmp" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Omni light and glass material used for flames.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S-2roLl4glI/AAAAAAAAAPU/hXRwrAplPS4/s1600/Rocket5.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S-2roLl4glI/AAAAAAAAAPU/hXRwrAplPS4/s320/Rocket5.bmp" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Extrusion And Scale&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-1536417581736409373?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/1536417581736409373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/05/penrocket-continuation-of-pen-modelling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/1536417581736409373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/1536417581736409373'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/05/penrocket-continuation-of-pen-modelling.html' title='Pen....ROCKET - Continuation of Pen Modelling'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UqXNu0sFNLs/S-2rUGecWzI/AAAAAAAAAO8/6rs9MOI4CZ4/s72-c/Rocket2.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-7384902259573835395</id><published>2010-05-14T12:17:00.000-07:00</published><updated>2010-05-14T12:18:47.537-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Contrast'/><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='mental ray'/><category scheme='http://www.blogger.com/atom/ns#' term='depth of field'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='Pen'/><category scheme='http://www.blogger.com/atom/ns#' term='DOF'/><category scheme='http://www.blogger.com/atom/ns#' term='background'/><category scheme='http://www.blogger.com/atom/ns#' term='Post-Processing'/><category scheme='http://www.blogger.com/atom/ns#' term='Editable Poly'/><title type='text'>Pen - Hard Edge Polygon Modelled, MR Rendered</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S-2dVzr5GQI/AAAAAAAAAOM/15xODu12HdA/s1600/Pen7b.bmp" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="240" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S-2dVzr5GQI/AAAAAAAAAOM/15xODu12HdA/s320/Pen7b.bmp" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Initial Model - Proof of Concept - Modelled with control edges and turbosmooth.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S-2dkEZsq9I/AAAAAAAAAOQ/uHQhKvfJios/s1600/Pen16b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="134" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S-2dkEZsq9I/AAAAAAAAAOQ/uHQhKvfJios/s320/Pen16b.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Initial Presentation&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S-2dvOILHKI/AAAAAAAAAOU/SC3-8z4otjc/s1600/pen21.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S-2dvOILHKI/AAAAAAAAAOU/SC3-8z4otjc/s320/pen21.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Two Pens - Environment Added&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S-2d5yJYt7I/AAAAAAAAAOY/y_r_Oh5ao6k/s1600/pen24.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S-2d5yJYt7I/AAAAAAAAAOY/y_r_Oh5ao6k/s320/pen24.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Depth of Field Added -further modelling done.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S-2eESUJgrI/AAAAAAAAAOc/7o2FinP3sGA/s1600/pen27.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S-2eESUJgrI/AAAAAAAAAOc/7o2FinP3sGA/s320/pen27.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;New Environment Test&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S-2eOvss9LI/AAAAAAAAAOg/GMBIKFTpZ44/s1600/pen28.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S-2eOvss9LI/AAAAAAAAAOg/GMBIKFTpZ44/s320/pen28.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Colour Corrected Environment Map&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S-2eY5Fmt3I/AAAAAAAAAOk/J5btd4BY3QI/s1600/pen29b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S-2eY5Fmt3I/AAAAAAAAAOk/J5btd4BY3QI/s320/pen29b.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;New Layout/Composition&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S-2ejXnarhI/AAAAAAAAAOo/l_TnCN_GTrM/s1600/pen30b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S-2ejXnarhI/AAAAAAAAAOo/l_TnCN_GTrM/s320/pen30b.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;Environment Added&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S-2et5ccdjI/AAAAAAAAAOs/qoPDX1HFRr8/s1600/pen32b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S-2et5ccdjI/AAAAAAAAAOs/qoPDX1HFRr8/s320/pen32b.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Perspective Left View - Lens Correction&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S-2e5GbFDSI/AAAAAAAAAOw/EvWGpiU5yqg/s1600/pen34b.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="100" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S-2e5GbFDSI/AAAAAAAAAOw/EvWGpiU5yqg/s320/pen34b.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;New Composition&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-7384902259573835395?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/7384902259573835395/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/05/pen-hard-edge-polygon-modelled-mr.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/7384902259573835395'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/7384902259573835395'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/05/pen-hard-edge-polygon-modelled-mr.html' title='Pen - Hard Edge Polygon Modelled, MR Rendered'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UqXNu0sFNLs/S-2dVzr5GQI/AAAAAAAAAOM/15xODu12HdA/s72-c/Pen7b.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-6192854669652385898</id><published>2010-05-12T08:38:00.000-07:00</published><updated>2010-05-17T10:08:57.461-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='Skylight'/><category scheme='http://www.blogger.com/atom/ns#' term='mental ray'/><category scheme='http://www.blogger.com/atom/ns#' term='scanline'/><category scheme='http://www.blogger.com/atom/ns#' term='Animation'/><category scheme='http://www.blogger.com/atom/ns#' term='Particles'/><title type='text'>Animation Reel</title><content type='html'>&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true" /&gt;&lt;param name="allowscriptaccess" value="always" /&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11810240&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=11810240&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/11810240"&gt;Kit Elliott - Animation Showreel&lt;/a&gt; from &lt;a href="http://vimeo.com/user3838411"&gt;Kit Elliott&lt;/a&gt; on &lt;a href="http://vimeo.com"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-6192854669652385898?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/6192854669652385898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/05/animation-reel.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/6192854669652385898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/6192854669652385898'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/05/animation-reel.html' title='Animation Reel'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-7206393952825680341</id><published>2010-04-24T09:27:00.000-07:00</published><updated>2010-04-24T09:28:13.722-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='Sketch Up'/><category scheme='http://www.blogger.com/atom/ns#' term='Daylight'/><category scheme='http://www.blogger.com/atom/ns#' term='architectural'/><category scheme='http://www.blogger.com/atom/ns#' term='Haze'/><title type='text'>Walkway</title><content type='html'>In a &lt;a href="http://exploitsin3d.blogspot.com/2010/03/small-collection-of-images.html"&gt;previous post&lt;/a&gt; of mine I had a sketchup-exported model of an odd building with a walkway. Digging out some old renders I came across these:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S9MazReUqcI/AAAAAAAAAN0/NAf5dQ_vack/s1600/1p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S9MazReUqcI/AAAAAAAAAN0/NAf5dQ_vack/s320/1p.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S9Ma13RuUvI/AAAAAAAAAN4/MpSCbVrZ2CM/s1600/2p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S9Ma13RuUvI/AAAAAAAAAN4/MpSCbVrZ2CM/s320/2p.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S9Ma4f3EuPI/AAAAAAAAAN8/kE96DTy-tNk/s1600/3p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S9Ma4f3EuPI/AAAAAAAAAN8/kE96DTy-tNk/s320/3p.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S9Ma6X4xL1I/AAAAAAAAAOA/z6qfy5-_sg4/s1600/4.5p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S9Ma6X4xL1I/AAAAAAAAAOA/z6qfy5-_sg4/s320/4.5p.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S9Ma8o_9nLI/AAAAAAAAAOE/QTHkWyGnChs/s1600/4p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S9Ma8o_9nLI/AAAAAAAAAOE/QTHkWyGnChs/s320/4p.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S9Ma_QVXZ2I/AAAAAAAAAOI/-vB7YwtDHWM/s1600/5p.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="179" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S9Ma_QVXZ2I/AAAAAAAAAOI/-vB7YwtDHWM/s320/5p.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&amp;nbsp;Looks as if I used a mental ray sunlight haze-driven system paired with a fog effect. In conjunction with these I seem to have used some custom MR materials. New material coming soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-7206393952825680341?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/7206393952825680341/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/04/walkway.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/7206393952825680341'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/7206393952825680341'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/04/walkway.html' title='Walkway'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UqXNu0sFNLs/S9MazReUqcI/AAAAAAAAAN0/NAf5dQ_vack/s72-c/1p.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-6750020924474507744</id><published>2010-04-24T08:48:00.000-07:00</published><updated>2010-04-24T08:48:00.728-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CIE'/><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='Skylight'/><category scheme='http://www.blogger.com/atom/ns#' term='mental ray'/><category scheme='http://www.blogger.com/atom/ns#' term='Perez'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='Daylight'/><category scheme='http://www.blogger.com/atom/ns#' term='Haze'/><category scheme='http://www.blogger.com/atom/ns#' term='Light Study'/><category scheme='http://www.blogger.com/atom/ns#' term='Global Illumination'/><category scheme='http://www.blogger.com/atom/ns#' term='Ambient Occlusion'/><title type='text'>Sky Models</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&amp;nbsp;&amp;nbsp; 3DS Max presents us with 3 different sky models to use: &lt;span class="goog-spellcheck-word"&gt;CIE&lt;/span&gt;, Haze, and Perez. Note that all the images below have undergone levels correction as a post process.&lt;br /&gt;&amp;nbsp;&amp;nbsp; At render time, the fastest was &lt;span class="goog-spellcheck-word"&gt;CIE&lt;/span&gt;, then Haze and Finally Perez. Apparently &lt;span class="goog-spellcheck-word"&gt;CIE&lt;/span&gt; is designed to be fast and accurate, and &lt;a href="http://ocw.mit.edu/NR/rdonlyres/Architecture/4-493January--IAP--2006/6336A197-A6C2-45DB-AAC6-2689817B962B/0/3daylightfactor.pdf"&gt;Perez&lt;/a&gt; is designed to be used in conjunction with real weather data files. It appears to me as if the haze driven model is designed to look accurate, without actually being so.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S9MDe1V2XvI/AAAAAAAAANo/S1GMd5ZxYyY/s1600/CIE%20Clear.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S9MDe1V2XvI/AAAAAAAAANo/S1GMd5ZxYyY/s320/CIE%20Clear.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;span class="goog-spellcheck-word"&gt;CIE&lt;/span&gt; System&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S9MDgaTV0CI/AAAAAAAAANs/F1BSOuGUh3A/s1600/Haze.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S9MDgaTV0CI/AAAAAAAAANs/F1BSOuGUh3A/s320/Haze.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Haze Driven&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S9MDhuUeHRI/AAAAAAAAANw/7Ap_W8TcJUg/s1600/Perez.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="240" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S9MDhuUeHRI/AAAAAAAAANw/7Ap_W8TcJUg/s320/Perez.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;div style="text-align: center;"&gt;Perez Model&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-6750020924474507744?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/6750020924474507744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/04/sky-models.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/6750020924474507744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/6750020924474507744'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/04/sky-models.html' title='Sky Models'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UqXNu0sFNLs/S9MDe1V2XvI/AAAAAAAAANo/S1GMd5ZxYyY/s72-c/CIE%20Clear.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-2234210428733813203</id><published>2010-03-23T06:30:00.000-07:00</published><updated>2010-03-23T06:30:30.204-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Solidworks'/><category scheme='http://www.blogger.com/atom/ns#' term='depth of field'/><category scheme='http://www.blogger.com/atom/ns#' term='Features'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='Sketch'/><category scheme='http://www.blogger.com/atom/ns#' term='DOF'/><category scheme='http://www.blogger.com/atom/ns#' term='Photoview 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Car'/><category scheme='http://www.blogger.com/atom/ns#' term='Racer'/><category scheme='http://www.blogger.com/atom/ns#' term='Post-Processing'/><title type='text'>Solidworks Surface Modeling</title><content type='html'>&amp;nbsp;Having gotten used to the Solidworks workflow I decided to move on to something a bit more challenging - surface modelling. For the subject I chose to model a car. I began by sketching out the profile, and then by sketching guides to extrude this profile along (using the boundary surface modifier):&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S6i5s8EDh-I/AAAAAAAAAMs/1wsMM6VFYnM/s1600-h/Cage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S6i5s8EDh-I/AAAAAAAAAMs/1wsMM6VFYnM/s320/Cage.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;This resulted in a mesh (having 3 dimensions but a thickness of 0). The blue and lines coming out of the mesh, "combs", show the curvature at that particular point. During manufacture this would correspond to the amount of bend that point would have to undergo to achieve the required shape:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S6izx_W1mvI/AAAAAAAAAMc/1VRGsojrNZ0/s1600-h/Combs.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S6izx_W1mvI/AAAAAAAAAMc/1VRGsojrNZ0/s320/Combs.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&amp;nbsp;Having brought this mesh into photoview for a test render, I realised that the scale of the mesh was incorrect. To fix this I added a scale modifer to the stack. From there on I added thickness to the surface and modelled a cockpit and adjusted some of the colours. The image below is a screen shot of the &lt;i&gt;finished&lt;/i&gt; shell part, and therefore will not be identical in colour or geometry to the render.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6i2eL85ryI/AAAAAAAAAMk/GBKnwYY0CIg/s1600-h/Stack7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6i2eL85ryI/AAAAAAAAAMk/GBKnwYY0CIg/s320/Stack7.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;This was opened up in photoview for the following render:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6itXLL5sZI/AAAAAAAAAK8/ukODLl4UiW0/s1600-h/SW11.Final+Color+Output.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6itXLL5sZI/AAAAAAAAAK8/ukODLl4UiW0/s320/SW11.Final+Color+Output.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;But what is a car without wheels? I started a new assembly with the car shell and a new wheel part, which was built seperately:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6i-Jfx8vPI/AAAAAAAAAM0/5h5I2plLzHw/s1600-h/Wheel.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6i-Jfx8vPI/AAAAAAAAAM0/5h5I2plLzHw/s320/Wheel.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;The wheel was locked in place by using perpendicular, coincident and concentric mating pairs. I only added wheels on the back to begin with. The following renders were calculated in photoview:&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;Front 3/4&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S6itfUSCYrI/AAAAAAAAALM/rPhOosc0ICA/s1600-h/C3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S6itfUSCYrI/AAAAAAAAALM/rPhOosc0ICA/s320/C3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;Right&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S6itm8itqzI/AAAAAAAAALU/ioTTkV7sr54/s1600-h/C4.Final+Color+Output.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S6itm8itqzI/AAAAAAAAALU/ioTTkV7sr54/s320/C4.Final+Color+Output.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Rear 3/4&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6itrqOvelI/AAAAAAAAALc/RYnVo7ntuog/s1600-h/C5.Final+Color+Output.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6itrqOvelI/AAAAAAAAALc/RYnVo7ntuog/s320/C5.Final+Color+Output.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Rear Tyre, Depth of Field&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S6itwJQjxMI/AAAAAAAAALk/3QK1i70uljc/s1600-h/C6.Final+Color+Output.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S6itwJQjxMI/AAAAAAAAALk/3QK1i70uljc/s320/C6.Final+Color+Output.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&amp;nbsp;This is where the problems began. I wanted to incorporate front tyres too, but the current ones looked too small (on both the front and the back). The front of the car also dropped lower than the base of the rear tyre, meaning that I would have to enlarge the rear tyre to sustain the profile. However to do this I would need to alter the initial sketch profile of the surface cage. When I tried this I got many rebuild errors due tot he scale before adding the other features. So in the end I decided to bring the wheel out from the body of the car, resulting in a caricatured/remote controlled look. The front tyre was a copied version of the rear tyre with the scale changed. The wheels were then rigged to the axles, and then an assembly belt was added. This meant that if and wheel was rotated (i.e if it were moving along the ground), the opposite tyre would rotate at the same rate and the other tyre pair would rotate at the correct speed (faster or slower depending on the diameter ratios). The final assembly and belt can be seen here:&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S6jA_lsxghI/AAAAAAAAAM8/G86txPO7U3Y/s1600-h/Belt.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S6jA_lsxghI/AAAAAAAAAM8/G86txPO7U3Y/s320/Belt.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Opened in photoview for the following renders:&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&amp;nbsp;Satin Finish Front&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S6it4bvleuI/AAAAAAAAAME/6PwRG8JtiBo/s1600-h/C10.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S6it4bvleuI/AAAAAAAAAME/6PwRG8JtiBo/s320/C10.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Gloss Finish Front&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6it10sGgqI/AAAAAAAAAL8/ZA_rQaSYl4U/s1600-h/C9.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6it10sGgqI/AAAAAAAAAL8/ZA_rQaSYl4U/s320/C9.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;3/4 Black&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6itw_kem3I/AAAAAAAAALs/_gxotvduvQg/s1600-h/C7.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6itw_kem3I/AAAAAAAAALs/_gxotvduvQg/s320/C7.JPG" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;3/4 Final&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6itzX0UDFI/AAAAAAAAAL0/f6LF5VsFMjc/s1600-h/C8.Final+Color+Output.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S6itzX0UDFI/AAAAAAAAAL0/f6LF5VsFMjc/s320/C8.Final+Color+Output.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-2234210428733813203?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/2234210428733813203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/solidworks-surface-modeling.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/2234210428733813203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/2234210428733813203'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/solidworks-surface-modeling.html' title='Solidworks Surface Modeling'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UqXNu0sFNLs/S6i5s8EDh-I/AAAAAAAAAMs/1wsMM6VFYnM/s72-c/Cage.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-3590348768238422546</id><published>2010-03-18T16:03:00.000-07:00</published><updated>2010-03-18T16:15:18.699-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Solidworks'/><category scheme='http://www.blogger.com/atom/ns#' term='Flag'/><category scheme='http://www.blogger.com/atom/ns#' term='Windows'/><category scheme='http://www.blogger.com/atom/ns#' term='Photoview 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Macro'/><title type='text'>More Attempts in Solidworks</title><content type='html'>In this image I attempted to replicate a windows flag. The flag was constructed using the following steps:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;An equation-driven spline (using y=sin(x) between 0 and 2 pi) was sketched on the front plane.&lt;/li&gt;&lt;li&gt;This curve was offset, and then the ends were joined.&lt;/li&gt;&lt;li&gt;This face was then extruded by a distancce of 2 pi [mm].&lt;/li&gt;&lt;li&gt;Two rectangles were sketched on the top plane, and an extruded cut feature with a through-all distance parameter was applied to this sketch plane.&lt;/li&gt;&lt;li&gt;This resulted in the part being split into 4 bodies, which I then apllied textures to and rendered in Photoview 360.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S6Kx-ysqJ4I/AAAAAAAAAKc/1AAYWQDN2to/s1600-h/SW7.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S6Kx-ysqJ4I/AAAAAAAAAKc/1AAYWQDN2to/s320/SW7.jpg" alt="" id="BLOGGER_PHOTO_ID_5450114191390812034" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here I was experimenting with recording and using macros. I recorded a macro to offset the boundary of the selected face inwards 10mm, and then to extrude cut this new sketch inwards the same amount. The object is meaningless, but in creating was useful practice for becoming a more efficient Solidworks user.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S6KxsDpwb2I/AAAAAAAAAKM/zUO0XU4MBAI/s1600-h/SW6.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S6KxsDpwb2I/AAAAAAAAAKM/zUO0XU4MBAI/s320/SW6.jpg" alt="" id="BLOGGER_PHOTO_ID_5450113869524528994" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-3590348768238422546?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/3590348768238422546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/more-attempts-in-solidworks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/3590348768238422546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/3590348768238422546'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/more-attempts-in-solidworks.html' title='More Attempts in Solidworks'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UqXNu0sFNLs/S6Kx-ysqJ4I/AAAAAAAAAKc/1AAYWQDN2to/s72-c/SW7.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-6275250155876842012</id><published>2010-03-18T15:50:00.000-07:00</published><updated>2010-03-18T16:02:35.920-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Contrast'/><category scheme='http://www.blogger.com/atom/ns#' term='Gamma'/><category scheme='http://www.blogger.com/atom/ns#' term='photoshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Post-Processing'/><title type='text'>A Quick Word On Post-Processing</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S6Kw1sBia6I/AAAAAAAAAKE/6-3su2Y29pQ/s1600-h/PostProcessing.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;Having realised that almost any renderer will churn out a washed out image, I've decided to post-process my renders from now on.&lt;br /&gt;This is done by importing the .jpg file in photoshop (although any program with a histogram will do), the black threshold is then defined in the levels dialogue box either by using the colour droppper or moving the black slider to the right. This is then repeated and adjusted with the white point. This has the effect of squeezing all colours available in to between the two markers, contrasting the image. The curves and gamma are then adjusted to meet my requirements. Here is an example of what this method can be used to do:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S6Kw1sBia6I/AAAAAAAAAKE/6-3su2Y29pQ/s1600-h/PostProcessing.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S6Kw1sBia6I/AAAAAAAAAKE/6-3su2Y29pQ/s320/PostProcessing.jpg" alt="" id="BLOGGER_PHOTO_ID_5450112935468886946" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-6275250155876842012?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/6275250155876842012/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/quick-word-on-post-processing.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/6275250155876842012'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/6275250155876842012'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/quick-word-on-post-processing.html' title='A Quick Word On Post-Processing'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UqXNu0sFNLs/S6Kw1sBia6I/AAAAAAAAAKE/6-3su2Y29pQ/s72-c/PostProcessing.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-678455699143895956</id><published>2010-03-15T06:27:00.000-07:00</published><updated>2010-03-15T08:29:23.728-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Render'/><category scheme='http://www.blogger.com/atom/ns#' term='Photoworks 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Solidworks'/><category scheme='http://www.blogger.com/atom/ns#' term='depth of field'/><category scheme='http://www.blogger.com/atom/ns#' term='Extrude'/><category scheme='http://www.blogger.com/atom/ns#' term='Features'/><category scheme='http://www.blogger.com/atom/ns#' term='Sketch'/><category scheme='http://www.blogger.com/atom/ns#' term='DOF'/><category scheme='http://www.blogger.com/atom/ns#' term='Chamfer'/><category scheme='http://www.blogger.com/atom/ns#' term='Bloom'/><category scheme='http://www.blogger.com/atom/ns#' term='environment'/><category scheme='http://www.blogger.com/atom/ns#' term='Dimensions'/><title type='text'>Early Days in Solidworks</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S55OXR2stPI/AAAAAAAAAJ8/AzBD3Mg8jgw/s1600-h/SW1+-+Scrn.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S55OXR2stPI/AAAAAAAAAJ8/AzBD3Mg8jgw/s320/SW1+-+Scrn.jpg" alt="" id="BLOGGER_PHOTO_ID_5448878761001661682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S55GvnjfnGI/AAAAAAAAAJ0/0zDWq3W5FH4/s1600-h/SW2.jpg"&gt;&lt;br /&gt;&lt;/a&gt; For these images I build the mesh in Solidworks and rendered in Photoview 360.&lt;br /&gt;This model was not made to represent any object in particular, but came out resembling a mix between a tyre hub, an ash tray, and a cylindrical bearing axle. It was my first attempt in Solidworks, and so it uses most of the basic sketching and featuring tools. To name a few (roughly in order used): circle, polygon, extruded boss, fillet, chamfer, shell, extruded cut, dome, circular array.&lt;br /&gt;The model is not fully dimensioned, as I was just getting used to the interface and malleable workflow of Solidworks. A screenshot showing one of the sketch dimensions is posted above.&lt;br /&gt;&lt;br /&gt;Here I used a checkered studio material, and applied Depth-of-field to the PhotoView 360 Camera. The scene is a 3 light set up with a soft HDRI image for an environment. I feel the DOF may be too strong.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S55GdTAbLkI/AAAAAAAAAJU/NvrN9NOje7I/s1600-h/SW1.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 214px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S55GdTAbLkI/AAAAAAAAAJU/NvrN9NOje7I/s320/SW1.jpg" alt="" id="BLOGGER_PHOTO_ID_5448870068297084482" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here was my first go at adding materials, a flecked car paint. Environment was altered, and gamma slightly adjusted.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S55Gdj1DbWI/AAAAAAAAAJc/1Kqgdt8jDtQ/s1600-h/SW4.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 100px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S55Gdj1DbWI/AAAAAAAAAJc/1Kqgdt8jDtQ/s320/SW4.jpg" alt="" id="BLOGGER_PHOTO_ID_5448870072812793186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here the environment was again altered, and I changed the focal length to enable a more realistic DOF in a later render. A bloom of 95% threshold and 4% radius was also applied in post processing.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S55GdwRHEPI/AAAAAAAAAJk/hJH3KxK8mp0/s1600-h/SW3.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S55GdwRHEPI/AAAAAAAAAJk/hJH3KxK8mp0/s320/SW3.jpg" alt="" id="BLOGGER_PHOTO_ID_5448870076151697650" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Here is my final image. The material is shown to be the correct scaling on the mesh and the differences between the filleting and chamfering can be seen on the top faces and edges of the hexagonal extrusion. Diffuse reflections are also well shown. Bloom was added for a more "showcase" image. The render size is 1600x900.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S55GvnjfnGI/AAAAAAAAAJ0/0zDWq3W5FH4/s1600-h/SW2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S55GvnjfnGI/AAAAAAAAAJ0/0zDWq3W5FH4/s320/SW2.jpg" alt="" id="BLOGGER_PHOTO_ID_5448870383050529890" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S55GdwRHEPI/AAAAAAAAAJk/hJH3KxK8mp0/s1600-h/SW3.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S55GdTAbLkI/AAAAAAAAAJU/NvrN9NOje7I/s1600-h/SW1.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S55Gdj1DbWI/AAAAAAAAAJc/1Kqgdt8jDtQ/s1600-h/SW4.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S55GdTAbLkI/AAAAAAAAAJU/NvrN9NOje7I/s1600-h/SW1.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-678455699143895956?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/678455699143895956/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/early-days-in-solidworks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/678455699143895956'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/678455699143895956'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/early-days-in-solidworks.html' title='Early Days in Solidworks'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UqXNu0sFNLs/S55OXR2stPI/AAAAAAAAAJ8/AzBD3Mg8jgw/s72-c/SW1+-+Scrn.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-7687172171811805546</id><published>2010-03-09T16:43:00.001-08:00</published><updated>2010-03-09T17:09:01.613-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Render'/><category scheme='http://www.blogger.com/atom/ns#' term='mental ray'/><category scheme='http://www.blogger.com/atom/ns#' term='oil'/><category scheme='http://www.blogger.com/atom/ns#' term='pipes'/><category scheme='http://www.blogger.com/atom/ns#' term='Render Selected'/><category scheme='http://www.blogger.com/atom/ns#' term='processing'/><category scheme='http://www.blogger.com/atom/ns#' term='Straight Lines'/><category scheme='http://www.blogger.com/atom/ns#' term='Orthographic'/><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='refinery'/><category scheme='http://www.blogger.com/atom/ns#' term='architectural'/><category scheme='http://www.blogger.com/atom/ns#' term='gas'/><category scheme='http://www.blogger.com/atom/ns#' term='Render Region'/><category scheme='http://www.blogger.com/atom/ns#' term='plant'/><title type='text'>Powerplant Study</title><content type='html'>This is one of my most complex models to date. The tanks were modelled in Sketchup, imported into Max in 3ds format. The materials (where shown) were applied to sub-object groups which I defined by hand. The pipes were built around the tanks in sketch up, and imported separately.&lt;br /&gt;&lt;br /&gt;Materials are all mental ray, as is the lighting system (when a sky is visible). I used the architectural materials in mental ray, experimenting with brushed, satin, polished (etc.) metals. For less important parts I utilized the MR wood and porcelain templates, and modified them until they gave me the image I wanted.&lt;br /&gt;&lt;br /&gt;One very important thing to remember is to set up many cameras, instead of moving a single one around, its just a lot more practical.&lt;br /&gt;Speaking of practical, I used the Mental Ray "render region" and "render selected" to great extent in this project.&lt;br /&gt;&lt;br /&gt;In order to develop the image some more, I referenced industrial design objects using google images, and sketched them in sketchup. These were then merged into the same Max scene. It was therefore important to keep an eye on scale. To do this I kept a 2d "person plane" visible when modelling in sketchup.&lt;br /&gt;&lt;br /&gt;Again, I couldn't help using my orthogonal clay render technique...but I added a twist. I left the pipe material as a MR Metal, which to me really makes the complexity and design stand out.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5brZPZAF_I/AAAAAAAAAGc/yzpw8cquLic/s1600-h/Pipes3.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5brZPZAF_I/AAAAAAAAAGc/yzpw8cquLic/s320/Pipes3.jpg" alt="" id="BLOGGER_PHOTO_ID_5446799618211846130" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5brZSeO8OI/AAAAAAAAAGk/2WLrGq0uyMI/s1600-h/Pipes5.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5brZSeO8OI/AAAAAAAAAGk/2WLrGq0uyMI/s320/Pipes5.jpg" alt="" id="BLOGGER_PHOTO_ID_5446799619039097058" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5brZhFNmuI/AAAAAAAAAGs/sWMYsKz2-8I/s1600-h/Pipes7.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5brZhFNmuI/AAAAAAAAAGs/sWMYsKz2-8I/s320/Pipes7.jpg" alt="" id="BLOGGER_PHOTO_ID_5446799622960683746" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5brZ5gyCKI/AAAAAAAAAG0/EaLQq0EG1NA/s1600-h/Pipes8.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5brZ5gyCKI/AAAAAAAAAG0/EaLQq0EG1NA/s320/Pipes8.jpg" alt="" id="BLOGGER_PHOTO_ID_5446799629518768290" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bracP1FII/AAAAAAAAAG8/c1s8Ug3MLvI/s1600-h/Pipes9.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bracP1FII/AAAAAAAAAG8/c1s8Ug3MLvI/s320/Pipes9.jpg" alt="" id="BLOGGER_PHOTO_ID_5446799638842905730" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5brnxh_uJI/AAAAAAAAAHE/PlUPJYosIJY/s1600-h/Pipes10.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5brnxh_uJI/AAAAAAAAAHE/PlUPJYosIJY/s320/Pipes10.jpg" alt="" id="BLOGGER_PHOTO_ID_5446799867894544530" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5broPs4BqI/AAAAAAAAAHM/C031A-DxQSE/s1600-h/Pipes17c+-+T.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5broPs4BqI/AAAAAAAAAHM/C031A-DxQSE/s320/Pipes17c+-+T.jpg" alt="" id="BLOGGER_PHOTO_ID_5446799875993241250" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5broX3GkzI/AAAAAAAAAHU/GWHt4iO8Bm0/s1600-h/Pipes18+-+F.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5broX3GkzI/AAAAAAAAAHU/GWHt4iO8Bm0/s320/Pipes18+-+F.jpg" alt="" id="BLOGGER_PHOTO_ID_5446799878183621426" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bro8D9xMI/AAAAAAAAAHc/aHp6nY2D4Q8/s1600-h/Pipes19.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bro8D9xMI/AAAAAAAAAHc/aHp6nY2D4Q8/s320/Pipes19.jpg" alt="" id="BLOGGER_PHOTO_ID_5446799887901246658" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5brpQCHrQI/AAAAAAAAAHk/qd0pXvs7cS8/s1600-h/Pipes20+-+R.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5brpQCHrQI/AAAAAAAAAHk/qd0pXvs7cS8/s320/Pipes20+-+R.jpg" alt="" id="BLOGGER_PHOTO_ID_5446799893262216450" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5br1Y9Vu0I/AAAAAAAAAHs/G8OJZ6GaHys/s1600-h/Pipes21.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5br1Y9Vu0I/AAAAAAAAAHs/G8OJZ6GaHys/s320/Pipes21.jpg" alt="" id="BLOGGER_PHOTO_ID_5446800101816515394" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5br1vCzrII/AAAAAAAAAH0/kHV5PLnm860/s1600-h/Pipes22.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5br1vCzrII/AAAAAAAAAH0/kHV5PLnm860/s320/Pipes22.jpg" alt="" id="BLOGGER_PHOTO_ID_5446800107745029250" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5br139PnjI/AAAAAAAAAH8/QAMis_zB7a4/s1600-h/Pipes27.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5br139PnjI/AAAAAAAAAH8/QAMis_zB7a4/s320/Pipes27.jpg" alt="" id="BLOGGER_PHOTO_ID_5446800110137613874" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5br2tdM2rI/AAAAAAAAAIE/HEzBJn0kJDw/s1600-h/Pipes28.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5br2tdM2rI/AAAAAAAAAIE/HEzBJn0kJDw/s320/Pipes28.jpg" alt="" id="BLOGGER_PHOTO_ID_5446800124498729650" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bsiXXZnEI/AAAAAAAAAJM/lALSqgh5cz0/s1600-h/Pipes42.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bsiXXZnEI/AAAAAAAAAJM/lALSqgh5cz0/s320/Pipes42.jpg" alt="" id="BLOGGER_PHOTO_ID_5446800874483063874" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bsh2pPHpI/AAAAAAAAAJE/DuOsdJXJL0U/s1600-h/Pipes41+-+L+copy.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bsh2pPHpI/AAAAAAAAAJE/DuOsdJXJL0U/s320/Pipes41+-+L+copy.jpg" alt="" id="BLOGGER_PHOTO_ID_5446800865699503762" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5bshmm_1FI/AAAAAAAAAI8/9T9c247BzS4/s1600-h/Pipes40.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5bshmm_1FI/AAAAAAAAAI8/9T9c247BzS4/s320/Pipes40.jpg" alt="" id="BLOGGER_PHOTO_ID_5446800861395145810" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bsQcYj7RI/AAAAAAAAAI0/Wb8XeHFo-hw/s1600-h/Pipes39.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bsQcYj7RI/AAAAAAAAAI0/Wb8XeHFo-hw/s320/Pipes39.jpg" alt="" id="BLOGGER_PHOTO_ID_5446800566592466194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bsQOZa4jI/AAAAAAAAAIs/Ymw3HN45omk/s1600-h/Pipes38.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bsQOZa4jI/AAAAAAAAAIs/Ymw3HN45omk/s320/Pipes38.jpg" alt="" id="BLOGGER_PHOTO_ID_5446800562837971506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5bsPySysII/AAAAAAAAAIk/s62Lhpvjc9Q/s1600-h/Pipes37+-+R.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5bsPySysII/AAAAAAAAAIk/s62Lhpvjc9Q/s320/Pipes37+-+R.jpg" alt="" id="BLOGGER_PHOTO_ID_5446800555293978754" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bsPr6ONuI/AAAAAAAAAIc/NNtmrOU02gI/s1600-h/Pipes36+-+T.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bsPr6ONuI/AAAAAAAAAIc/NNtmrOU02gI/s320/Pipes36+-+T.jpg" alt="" id="BLOGGER_PHOTO_ID_5446800553580312290" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5bsPQ9whPI/AAAAAAAAAIU/O1Fuwwr5IEg/s1600-h/Pipes35+-+B.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5bsPQ9whPI/AAAAAAAAAIU/O1Fuwwr5IEg/s320/Pipes35+-+B.jpg" alt="" id="BLOGGER_PHOTO_ID_5446800546347386098" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5br2758kUI/AAAAAAAAAIM/qHgN3iOpRkw/s1600-h/Pipes33+-+F.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5br2758kUI/AAAAAAAAAIM/qHgN3iOpRkw/s320/Pipes33+-+F.jpg" alt="" id="BLOGGER_PHOTO_ID_5446800128377393474" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bsiXXZnEI/AAAAAAAAAJM/lALSqgh5cz0/s1600-h/Pipes42.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-7687172171811805546?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/7687172171811805546/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/powerplant-study.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/7687172171811805546'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/7687172171811805546'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/powerplant-study.html' title='Powerplant Study'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UqXNu0sFNLs/S5brZPZAF_I/AAAAAAAAAGc/yzpw8cquLic/s72-c/Pipes3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-828330610379864193</id><published>2010-03-09T16:18:00.000-08:00</published><updated>2010-03-09T16:31:22.324-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='mental ray'/><category scheme='http://www.blogger.com/atom/ns#' term='photoshop'/><category scheme='http://www.blogger.com/atom/ns#' term='Racer'/><title type='text'>Racer</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5bmhyrQ-EI/AAAAAAAAAGU/k4NlZfcslbw/s1600-h/Poster+Overlay.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5bmhyrQ-EI/AAAAAAAAAGU/k4NlZfcslbw/s320/Poster+Overlay.jpg" alt="" id="BLOGGER_PHOTO_ID_5446794267564505154" border="0" /&gt;&lt;/a&gt;(&lt;a href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5bmhyrQ-EI/AAAAAAAAAGU/k4NlZfcslbw/s1600-h/Poster+Overlay.jpg"&gt;Click&lt;/a&gt; For High-Res Version)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt; Another go at editable polys. Here I worked off a cube, using a mirror down the middle so I only needed to model half of the racer....so surely there should be the same number of exhaust fins on one side as the other...right?&lt;br /&gt;&lt;br /&gt;*Lighting setup - the MR usual.&lt;br /&gt;*UVW's need a touch of re-mapping.&lt;br /&gt;*Postwork done in photoshop.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-828330610379864193?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/828330610379864193/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/racer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/828330610379864193'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/828330610379864193'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/racer.html' title='Racer'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UqXNu0sFNLs/S5bmhyrQ-EI/AAAAAAAAAGU/k4NlZfcslbw/s72-c/Poster+Overlay.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-150403916960693270</id><published>2010-03-09T15:49:00.000-08:00</published><updated>2010-03-09T16:17:58.512-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='Skylight'/><category scheme='http://www.blogger.com/atom/ns#' term='mental ray'/><category scheme='http://www.blogger.com/atom/ns#' term='scanline'/><category scheme='http://www.blogger.com/atom/ns#' term='City'/><category scheme='http://www.blogger.com/atom/ns#' term='background'/><category scheme='http://www.blogger.com/atom/ns#' term='environment'/><category scheme='http://www.blogger.com/atom/ns#' term='Orthographic'/><title type='text'>Large Scale Greeble</title><content type='html'>Cityscape build and lighting set up described below (scene was also used for blog banner):&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bg2uwwGpI/AAAAAAAAAFk/KP5ovdVJoas/s1600-h/14.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 96px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bg2uwwGpI/AAAAAAAAAFk/KP5ovdVJoas/s320/14.jpg" alt="" id="BLOGGER_PHOTO_ID_5446788030221261458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5bg2OE3ibI/AAAAAAAAAFc/CxiOJJojtXA/s1600-h/13.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5bg2OE3ibI/AAAAAAAAAFc/CxiOJJojtXA/s320/13.jpg" alt="" id="BLOGGER_PHOTO_ID_5446788021447264690" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bg2NN6lEI/AAAAAAAAAFU/NCKwlDwu6P4/s1600-h/12.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bg2NN6lEI/AAAAAAAAAFU/NCKwlDwu6P4/s320/12.jpg" alt="" id="BLOGGER_PHOTO_ID_5446788021216777282" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5bgmxgGxHI/AAAAAAAAAFM/LSPvtzEBSQ8/s1600-h/11.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5bgmxgGxHI/AAAAAAAAAFM/LSPvtzEBSQ8/s320/11.jpg" alt="" id="BLOGGER_PHOTO_ID_5446787756078842994" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5bgm7XCosI/AAAAAAAAAFE/rP1XsLLtnik/s1600-h/9.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 96px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5bgm7XCosI/AAAAAAAAAFE/rP1XsLLtnik/s320/9.jpg" alt="" id="BLOGGER_PHOTO_ID_5446787758725178050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bgmmZCAnI/AAAAAAAAAE8/Ur7YrCQSyyA/s1600-h/8.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 96px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bgmmZCAnI/AAAAAAAAAE8/Ur7YrCQSyyA/s320/8.jpg" alt="" id="BLOGGER_PHOTO_ID_5446787753096381042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bgmC4Y5eI/AAAAAAAAAE0/5bGxRbq_7CU/s1600-h/5.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 96px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bgmC4Y5eI/AAAAAAAAAE0/5bGxRbq_7CU/s320/5.jpg" alt="" id="BLOGGER_PHOTO_ID_5446787743564228066" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bglzjFuwI/AAAAAAAAAEs/BbzCkdxC8ss/s1600-h/4.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 96px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bglzjFuwI/AAAAAAAAAEs/BbzCkdxC8ss/s320/4.jpg" alt="" id="BLOGGER_PHOTO_ID_5446787739448359682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;To create the cityscape I created a ground plane a few kilometers squared, with a high mesh density. I then applied the greeble script until I had the look I desired. In all cases I used an MR lighting set up, except for the below images. For these views I reassigned a standard material to the city and added a simple skylight with Light Tracer enabled and rendered using the default Scanline Renderer.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5bg_lgP2wI/AAAAAAAAAF8/iELEkAmjGbc/s1600-h/City+9.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5bg_lgP2wI/AAAAAAAAAF8/iELEkAmjGbc/s320/City+9.jpg" alt="" id="BLOGGER_PHOTO_ID_5446788182354942722" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Here I show the difference between perspective and othogonal cameras:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bg3JT87sI/AAAAAAAAAF0/Hj9_ix794d0/s1600-h/City+8.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5bg3JT87sI/AAAAAAAAAF0/Hj9_ix794d0/s320/City+8.jpg" alt="" id="BLOGGER_PHOTO_ID_5446788037348224706" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5bg2-0wzDI/AAAAAAAAAFs/B-hlBjzFM0k/s1600-h/City+3.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5bg2-0wzDI/AAAAAAAAAFs/B-hlBjzFM0k/s320/City+3.jpg" alt="" id="BLOGGER_PHOTO_ID_5446788034533051442" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I feel an orthogonal camera could show more complex designs more clearly when dealing with large structures, similar to a floor plan.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-150403916960693270?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/150403916960693270/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/large-scale-greeble.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/150403916960693270'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/150403916960693270'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/large-scale-greeble.html' title='Large Scale Greeble'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UqXNu0sFNLs/S5bg2uwwGpI/AAAAAAAAAFk/KP5ovdVJoas/s72-c/14.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-3145998739068771085</id><published>2010-03-09T15:36:00.000-08:00</published><updated>2010-03-09T15:45:09.519-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Speakers'/><category scheme='http://www.blogger.com/atom/ns#' term='mental ray'/><category scheme='http://www.blogger.com/atom/ns#' term='Editable Poly'/><title type='text'>Speakers</title><content type='html'>Having started messing with editable polys, I decided to model the first thing I saw: the speakers on my desk. This was my first attempt at non-abstract modelling, turned out well! Materials are MR, all of them custom except for the grill texture, which was downloaded &lt;a href="http://www.mymentalray.com/materials.html"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5bcK5BEpXI/AAAAAAAAAD8/at_bndK7exo/s1600-h/SpeakersComplete.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5bcK5BEpXI/AAAAAAAAAD8/at_bndK7exo/s320/SpeakersComplete.jpg" alt="" id="BLOGGER_PHOTO_ID_5446782879013315954" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-3145998739068771085?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/3145998739068771085/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/speakers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/3145998739068771085'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/3145998739068771085'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/speakers.html' title='Speakers'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_UqXNu0sFNLs/S5bcK5BEpXI/AAAAAAAAAD8/at_bndK7exo/s72-c/SpeakersComplete.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-949617234956490084</id><published>2010-03-09T10:05:00.000-08:00</published><updated>2010-03-09T10:52:46.770-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='Terragen'/><category scheme='http://www.blogger.com/atom/ns#' term='Landscape'/><category scheme='http://www.blogger.com/atom/ns#' term='Global Illumination'/><category scheme='http://www.blogger.com/atom/ns#' term='Water.'/><title type='text'>A Small Collection of Images</title><content type='html'>A quick creation in Terragen. I reckon that if I could really get the hang of Terragen, I could get some very nice results. However I find the finer details quite complex, and the render times far too slow for the quality of image:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5aXp9AVK0I/AAAAAAAAADs/pNh4yaWEnMk/s1600-h/Landscape.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5aXp9AVK0I/AAAAAAAAADs/pNh4yaWEnMk/s320/Landscape.jpg" alt="" id="BLOGGER_PHOTO_ID_5446707546357574466" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5aXpbMpz0I/AAAAAAAAADk/hSAv-uU66n4/s1600-h/Landscape2.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5aXpbMpz0I/AAAAAAAAADk/hSAv-uU66n4/s320/Landscape2.jpg" alt="" id="BLOGGER_PHOTO_ID_5446707537282453314" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5aPeK6bRdI/AAAAAAAAADU/yyNid-zOTuI/s1600-h/GratePlatform.bmp"&gt;&lt;br /&gt;&lt;/a&gt; Another use of my favourite modifier: the mesh bomb. Used on the &lt;a href="http://en.wikipedia.org/wiki/Utah_teapot"&gt;Utah teapot&lt;/a&gt;. Depth of field is a single pass mental ray effect, and for lighting I used a simple daylight assembly. I also left an animation with the DOF rendering overnight, which I will post soon along with some krakatoa particle rendering videos:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5aW7gyvY-I/AAAAAAAAADc/VGI1GtVJPwM/s1600-h/Leaves.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5aW7gyvY-I/AAAAAAAAADc/VGI1GtVJPwM/s320/Leaves.jpg" alt="" id="BLOGGER_PHOTO_ID_5446706748510397410" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The original model was created in sketchup. It was then exported in .3ds format into 3DS Max. As I knew I wanted to have the camera close to the ground I wanted to avoid using bump or displacement maps, so I modelled the grating. I set the depth of field using camera.target distance:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5aPeK6bRdI/AAAAAAAAADU/yyNid-zOTuI/s1600-h/GratePlatform.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5aPeK6bRdI/AAAAAAAAADU/yyNid-zOTuI/s320/GratePlatform.bmp" alt="" id="BLOGGER_PHOTO_ID_5446698547839452626" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This was my first attempt at polygonal modelling. I the gear as a hollow tube. Various faces were then Extruded, Bevelled, Chamfered, Offset etc. until I had my desired result. The gear was then instanced, and arranged as shown. The material is a very simply custom MR Material, utilising diffuse reflectivity. DOF was applied directly in mental ray as opposed to using a multi-pass effect:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5aPdgpfi8I/AAAAAAAAADM/YpfCXRbjQ4s/s1600-h/gears.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5aPdgpfi8I/AAAAAAAAADM/YpfCXRbjQ4s/s320/gears.bmp" alt="" id="BLOGGER_PHOTO_ID_5446698536494140354" border="0" /&gt;&lt;/a&gt;This is a simple scene using a sphere, plane, and box. I have used a MR daylight system (including environmental map) and the red material is the default car paint material. For the water I used the blend edges in special properties of the mental ray material editor, this creates subtle water tension on the sphere for a more realistic result. DOF once again applied in a single pass:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5aPdLACyiI/AAAAAAAAADE/EH3EmWZlDI8/s1600-h/dof.bmp"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5aPdLACyiI/AAAAAAAAADE/EH3EmWZlDI8/s320/dof.bmp" alt="" id="BLOGGER_PHOTO_ID_5446698530683144738" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-949617234956490084?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/949617234956490084/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/small-collection-of-images.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/949617234956490084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/949617234956490084'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/small-collection-of-images.html' title='A Small Collection of Images'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UqXNu0sFNLs/S5aXp9AVK0I/AAAAAAAAADs/pNh4yaWEnMk/s72-c/Landscape.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-781626952081645110</id><published>2010-03-09T09:44:00.000-08:00</published><updated>2010-03-09T10:08:06.197-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='C4D'/><category scheme='http://www.blogger.com/atom/ns#' term='Global Illumination'/><category scheme='http://www.blogger.com/atom/ns#' term='Ambient Occlusion'/><title type='text'>An Attempt At C4D</title><content type='html'>Always wanting to branch out a bit, I decided to give C4D a go...here are my less then spectacular results:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5aLxpHE7mI/AAAAAAAAAC8/hit0lvwAGNk/s1600-h/Person.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5aLxpHE7mI/AAAAAAAAAC8/hit0lvwAGNk/s320/Person.jpg" alt="" id="BLOGGER_PHOTO_ID_5446694484316581474" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5aLxKv8z6I/AAAAAAAAACs/odYGgGo1vCM/s1600-h/C4D.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5aLxKv8z6I/AAAAAAAAACs/odYGgGo1vCM/s320/C4D.jpg" alt="" id="BLOGGER_PHOTO_ID_5446694476166516642" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5aLxc9yuJI/AAAAAAAAAC0/4KgLOcr9yns/s1600-h/IsoExplode.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5aLxc9yuJI/AAAAAAAAAC0/4KgLOcr9yns/s320/IsoExplode.jpg" alt="" id="BLOGGER_PHOTO_ID_5446694481056413842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;The first is the default biped object with a bomb modifier applied and animated. The same is used on the other two, but instead applied to an icosahedron. An environment and global illumination, including ambient occlusion was also set up for the last image.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-781626952081645110?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/781626952081645110/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/go-at-c4d.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/781626952081645110'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/781626952081645110'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/go-at-c4d.html' title='An Attempt At C4D'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_UqXNu0sFNLs/S5aLxpHE7mI/AAAAAAAAAC8/hit0lvwAGNk/s72-c/Person.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-4244836729666766087</id><published>2010-03-09T06:43:00.001-08:00</published><updated>2010-03-09T06:51:20.570-08:00</updated><title type='text'>Water Tricks</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZfPnvCYiI/AAAAAAAAACc/wm1PxgiyndU/s1600-h/WaterSpheres+Large.jpg"&gt;&lt;br /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZeqDPMr5I/AAAAAAAAACU/GP5Mv13lu14/s1600-h/WaterSpheres3.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZeqDPMr5I/AAAAAAAAACU/GP5Mv13lu14/s320/WaterSpheres3.jpg" alt="" id="BLOGGER_PHOTO_ID_5446644875867762578" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;In this image an ocean shader was used. However in the following a simple plane was used, and the caustics are generated by a simple caustics map in the relevant slot in an omni:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZfPnvCYiI/AAAAAAAAACc/wm1PxgiyndU/s1600-h/WaterSpheres+Large.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 213px; height: 320px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZfPnvCYiI/AAAAAAAAACc/wm1PxgiyndU/s320/WaterSpheres+Large.jpg" alt="" id="BLOGGER_PHOTO_ID_5446645521320141346" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Which is better? I think it depends. The render time was unbelievably  fast on the second one, as all the effects are faux. It is also more stylised, however the lighting is not true to the geometry. May attempt an animation to test realism.&lt;br /&gt;Another similar image:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5ZgE7AIEKI/AAAAAAAAACk/Cj2vgD0PXuY/s1600-h/WaterSpheres4.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5ZgE7AIEKI/AAAAAAAAACk/Cj2vgD0PXuY/s320/WaterSpheres4.jpg" alt="" id="BLOGGER_PHOTO_ID_5446646437025157282" border="0" /&gt;&lt;/a&gt;Edit: Found &lt;a href="http://www.lysator.liu.se/%7Ekand/caustics/"&gt;this&lt;/a&gt; free open source caustic map generator for animations!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-4244836729666766087?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/4244836729666766087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/water-tricks.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/4244836729666766087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/4244836729666766087'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/water-tricks.html' title='Water Tricks'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZeqDPMr5I/AAAAAAAAACU/GP5Mv13lu14/s72-c/WaterSpheres3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-602186295773960573</id><published>2010-03-09T06:32:00.001-08:00</published><updated>2010-03-09T06:37:15.745-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Daylight'/><category scheme='http://www.blogger.com/atom/ns#' term='Light Study'/><category scheme='http://www.blogger.com/atom/ns#' term='Shadows'/><title type='text'>Lighting Study</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZcWdJfnrI/AAAAAAAAABs/-S4x-zQKMpA/s1600-h/A0069.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 180px; height: 320px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZcWdJfnrI/AAAAAAAAABs/-S4x-zQKMpA/s320/A0069.jpg" alt="" id="BLOGGER_PHOTO_ID_5446642340202520242" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZcWMp0sVI/AAAAAAAAABk/IWHp80NUbhY/s1600-h/A0049.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 180px; height: 320px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZcWMp0sVI/AAAAAAAAABk/IWHp80NUbhY/s320/A0049.jpg" alt="" id="BLOGGER_PHOTO_ID_5446642335774716242" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5ZcV_xbsqI/AAAAAAAAABc/D309AwXYJCA/s1600-h/A0039.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 180px; height: 320px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5ZcV_xbsqI/AAAAAAAAABc/D309AwXYJCA/s320/A0039.jpg" alt="" id="BLOGGER_PHOTO_ID_5446642332316971682" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5ZcVnZ4hzI/AAAAAAAAABU/ohJ0I2CR5Ds/s1600-h/A0029.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 180px; height: 320px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5ZcVnZ4hzI/AAAAAAAAABU/ohJ0I2CR5Ds/s320/A0029.jpg" alt="" id="BLOGGER_PHOTO_ID_5446642325775746866" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5ZcVRGFZLI/AAAAAAAAABM/A2cQbqdHLtk/s1600-h/A0024.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 180px; height: 320px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5ZcVRGFZLI/AAAAAAAAABM/A2cQbqdHLtk/s320/A0024.jpg" alt="" id="BLOGGER_PHOTO_ID_5446642319787123890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; Using the date time and location setting the Daylight System Assembly head, I rendered 100 frames of the transition of light across these surfaces. Pretty neat! If anyone was intereseted the date was set to summer, and the location was Miami Beach.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-602186295773960573?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/602186295773960573/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/lighting-study.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/602186295773960573'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/602186295773960573'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/lighting-study.html' title='Lighting Study'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZcWdJfnrI/AAAAAAAAABs/-S4x-zQKMpA/s72-c/A0069.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-3586046986066661150</id><published>2010-03-09T06:22:00.000-08:00</published><updated>2010-03-09T06:30:49.762-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Skylight'/><category scheme='http://www.blogger.com/atom/ns#' term='Orthographic'/><category scheme='http://www.blogger.com/atom/ns#' term='Clay'/><title type='text'>More Abstract Creations!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZabwvxViI/AAAAAAAAABE/yRqVBdtlDJY/s1600-h/Z.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 180px; height: 320px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZabwvxViI/AAAAAAAAABE/yRqVBdtlDJY/s320/Z.jpg" alt="" id="BLOGGER_PHOTO_ID_5446640232339428898" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5ZabUsl2SI/AAAAAAAAAA8/fzIaM_dBSjI/s1600-h/W.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 180px; height: 320px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5ZabUsl2SI/AAAAAAAAAA8/fzIaM_dBSjI/s320/W.jpg" alt="" id="BLOGGER_PHOTO_ID_5446640224809900322" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5ZabLqGS2I/AAAAAAAAAA0/MDn9TIrSnzY/s1600-h/V.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 180px; height: 320px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5ZabLqGS2I/AAAAAAAAAA0/MDn9TIrSnzY/s320/V.jpg" alt="" id="BLOGGER_PHOTO_ID_5446640222383524706" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a id="publishButton" class="cssButton" href="javascript:void(0)" target="" onclick="if (this.className.indexOf(&amp;quot;ubtn-disabled&amp;quot;) == -1) {var e = document['stuffform'].publish;(e.length) ? e[0].click() : e.click(); if (window.event) window.event.cancelBubble = true; return false;}"&gt;&lt;div class="cssButtonOuter"&gt;&lt;div class="cssButtonMiddle"&gt;&lt;div class="cssButtonInner"&gt;Publish Post&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/a&gt;&lt;br /&gt;These images use the scene set as my MR Architectural post below, only with a few added spheres. Here I applied a checkered reflective colour map to the material. The lighting was a standard skylight.&lt;br /&gt;&lt;br /&gt;Here I discovered the wonders of rendering with an orthogonal camera (in this case top) instead of the defualt trigonometric perspective. (I like straight lines).&lt;br /&gt;&lt;br /&gt;My initials are a simple extruded text object with a standard red clay material. I like the way it looks partially like a clay-render - really makes the reflectivity stand out.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-3586046986066661150?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/3586046986066661150/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/more-abstract-creations.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/3586046986066661150'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/3586046986066661150'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/more-abstract-creations.html' title='More Abstract Creations!'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZabwvxViI/AAAAAAAAABE/yRqVBdtlDJY/s72-c/Z.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-4785753441392503028</id><published>2010-03-09T06:19:00.000-08:00</published><updated>2010-03-09T10:50:29.294-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='Skylight'/><category scheme='http://www.blogger.com/atom/ns#' term='mental ray'/><category scheme='http://www.blogger.com/atom/ns#' term='depth of field'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='Anistropic'/><title type='text'>Mental Ray</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5ZZHe6cFyI/AAAAAAAAAAk/dfMrlRdzlTI/s1600-h/DOF.jpg"&gt;&lt;img style="display: block; margin: 0px auto 10px; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_UqXNu0sFNLs/S5ZZHe6cFyI/AAAAAAAAAAk/dfMrlRdzlTI/s320/DOF.jpg" alt="" id="BLOGGER_PHOTO_ID_5446638784443324194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This image was created using the hose object. I was experimenting with all the different shapes and exploring the programs structure. The sphere is perfectly reflective, with a hint of colour. The opposing sphere can be seen in the ball. Depth of field was rendered directly in Mental Ray. Lighting is a standard Skylight.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5ZXa-GcDGI/AAAAAAAAAAc/Iprh3UHfLZ0/s1600-h/D.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 150px;" src="http://4.bp.blogspot.com/_UqXNu0sFNLs/S5ZXa-GcDGI/AAAAAAAAAAc/Iprh3UHfLZ0/s320/D.jpg" alt="" id="BLOGGER_PHOTO_ID_5446636920209411170" border="0" /&gt;&lt;/a&gt;Here I  set up a simple daylight system in Max, assigning MR Skylight and MR Sun  in the specified slots. Walls are AEC extended "Wall" objects set out  in top view with snap-to-grid on.&lt;br /&gt;The material is an anistropic  metal, resulting in the streaks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-4785753441392503028?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/4785753441392503028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/mental-ray-depth-of-field-dof-test.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/4785753441392503028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/4785753441392503028'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/mental-ray-depth-of-field-dof-test.html' title='Mental Ray'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_UqXNu0sFNLs/S5ZZHe6cFyI/AAAAAAAAAAk/dfMrlRdzlTI/s72-c/DOF.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6112803097386101070.post-8992216142121620380</id><published>2010-03-09T05:55:00.000-08:00</published><updated>2010-03-09T10:54:23.482-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3ds max'/><category scheme='http://www.blogger.com/atom/ns#' term='mental ray'/><category scheme='http://www.blogger.com/atom/ns#' term='depth of field'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='Greeble'/><title type='text'>Greeble + Noise</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZWhUTXi6I/AAAAAAAAAAU/md0inesLZXo/s1600-h/3.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZWhUTXi6I/AAAAAAAAAAU/md0inesLZXo/s320/3.jpg" alt="" id="BLOGGER_PHOTO_ID_5446635929736809378" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5ZWQxAH42I/AAAAAAAAAAM/oWWskEpNnMQ/s1600-h/1.jpg"&gt;&lt;img style="float: left; margin: 0pt 10px 10px 0pt; cursor: pointer; width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_UqXNu0sFNLs/S5ZWQxAH42I/AAAAAAAAAAM/oWWskEpNnMQ/s320/1.jpg" alt="" id="BLOGGER_PHOTO_ID_5446635645382943586" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Greeble is a free  plugin for many 3D applications, it links for which can be found at the bottom of &lt;a href="http://en.wikipedia.org/wiki/Greeble"&gt;this&lt;/a&gt; page.&lt;br /&gt;&lt;br /&gt;I made these images by stacking many different modifiers to a "greebled" object. Custom material, background forced white, and rendered in Mental Ray.&lt;br /&gt;&lt;br /&gt;For the second image I applied a turbosmooth modifier. Depth of field was rendered as a multi-pass effect.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6112803097386101070-8992216142121620380?l=exploitsin3d.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://exploitsin3d.blogspot.com/feeds/8992216142121620380/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/greeble-noise.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/8992216142121620380'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6112803097386101070/posts/default/8992216142121620380'/><link rel='alternate' type='text/html' href='http://exploitsin3d.blogspot.com/2010/03/greeble-noise.html' title='Greeble + Noise'/><author><name>Kit Elliott</name><uri>http://www.blogger.com/profile/17843901226116849140</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_UqXNu0sFNLs/S5ZWhUTXi6I/AAAAAAAAAAU/md0inesLZXo/s72-c/3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
